Intro
For Fallout 3 on the Xbox 360, a GameFAQs message board topic titled 'i hate how you cant aim down the sights' - Page 2. Any mod that adds an aim down sight functionality to Fallout 4? Seriously surprised that a basic feature like this isn`t included in the base game. Save hide report. I'm currently playing TTW and I want to change the animations, like walk style and run. If there is a sprint mod. Hey guys, so I'm having a problem with the KB+M controls in that while I've got aiming smoothed out and feeling good, if I try to aim down sight, about 70% of the time the game just does nothing. Or it will flick to downsight for about half a second before returning to normal, regardless of how how long or hard I press the right mouse button. A new feature in Fallout: New Vegas allows the player character to aim down the iron sights of their firearm. As opposed to in Fallout 3 where the 'aim down sights' was simply a zoom in feature to the side of the weapon. This reduces the weapon's sway (crouching also reduces sway). Aug 18, 2015 For example, when i am in third person and i press the Aim button, my character does not aim the weapon at all. In addition, in first person, the weapon goes into the classic fallout 3 zoom mode, and does not aim down the sights. Weapons that do this are the m60 machine gun, that one SG shotgun (can't remember the name of it), and some other.
This is my first text tutorial for NifSkope, and it will be pretty rough until I get it finished and polished. Pictures coming soon!
Part II: 'Blender - Adjusting And Exporting Weapon Meshes' can be found here:
What is a .Nif?
Files with the extension .nif are models used with the NetImmerse/Gamebryo game engine. Fallout 3, Oblivion, Pirates!, and Civilization IV all use this game engine and its .nif files.
The best part of .nif files (for us anyway) is that tools exist to view and edit them for modding.
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Requirements
To adjust a weapon for iron sights, you must have the latest version of NifSkope, and Bethesda's GECK toolkit. Of course, you must also have an iron sights mod, and naturally I recommend my own: RH_IronSights.
Depending on how much you want/need to alter the weapon, you may also require a 3D modeling program. I use Blender, but 3ds Max should also work just as well.
Please note that this tutorial assumes the I.S. mod you are using works properly. I suggest you try not to run any mods other than I.S. while testing, just in case.
Starting out
For basic adjustments, run the game using the I.S. mod and your weapon of choice. Aim down the sights and take some screenshots. It will be very helpful if you set iron sights hand drift to minimum and turn on the reticule.
Leave the game and open up your screenshots. Consider how the weapon looks, and where you want it positioned. Most weapons will have to be shifted and rotated a little to fit the reticule.
I set the sights of my weapons to be slightly lower than the reticule for visibility purposes. If you don't play FO3 with a reticule or HUD, you may want to set your sights directly over the spot where the reticule would be, for increased accuracy.
NifSkope
Open the weapon's .nif mesh in NifSkope. NifSkope can be a quirky and occasionally unforgiving little program, but it's great once you get the hang of it. Remember that there is NO Undo option or Ctrl+Z hotkey, so you can't immediately change something you just did without reloading the file. However, the changes are not permanent until you specifically save the file.
Weapons consist of pieces of data, organized in the Block List and Block Details panels. If you can't see either of these windows, select them from the View menu.
The most important types of data we will be working with are NiNodes and NiTriStrips.
Ninodes
Animations use 'nodes' to interact with mesh models. For example, the player character's model has a LUpperArm node; when the animation applies translations and rotations to that node in the game engine, the player's left arm from the shoulder to the elbow will move accordingly.
Weapons are made up of a number of NiNodes. In order for the weapon to animate properly, the NiNodes must be named exactly the same in the weapon mesh and the corresponding .kf animation file. So if a reload animation uses a node called ##SMGClip, and in your .nif file you rename the model's node to MyBadassClipW00t, then it isn't going to animate properly in-game.
In fact, until you are proficient at working with .nif and .kf files, you really shouldn't mess with the nodes at all!
Nitristrips
NiTriStrips, on the other hand, are just waiting to be messed around with. Strips represent the 'physical' parts of the weapon - where textures are placed to make the thing look like an actual object - and they are what we will be moving around.
Some NiTriStrips are not attached to a NiNode. Usually the main body of a gun will consist of one or more of these Strips. These parts will not animate independently like a clip or lever would, but we can still move them around.
Other Strips are part of a NiNode's branch. These Strips will animate with the Node, but do not have to be placed directly over the node.
Keep in mind that a rotating object (like the cylinder of a revolver) will rotate around the Node itself, not its own axes - if you translate the object away from the Node, it will probably swing around the weapon as if attached to an invisible arm!
To move a NiTriStrip, first identify it by selecting it with Left-click in the Render Window. The piece you have selected will highlight its wireframe (the color depends on how you set the colors for NifSkope, which you can do by choosing 'Render > Settings..' from the top menu).
Right-click the highlighted part of the weapon, or its corresponding NiTriStrip line in the Block List window, for a context menu. Select 'Mesh > Edit' and a new window will pop up - the transformation window.
This transformation window lets you alter the position of the NiTriStrips in real time by translating (shifting), rotating, or scaling (making bigger or smaller).
Try it: increase or decrease the X, Y, and Z characteristics, Euler/Axis rotation, and scale of the NiTriStrips and watch what happens. Remember, there is no Undo in NifSkope, but the changes don't become permanent until you save the mesh. In other words, there is little chance that you will 'break' anything unless you save your work that way!
Centering
Using your screenshots as a reference, make small adjustments to the translation and rotation of the NiTriStrips in your mesh.
At first, only adjust the parts of the gun that have the sights on them. If you adjust every part of the gun (i.e. clips and levers) then play the game and the gun is still crooked, you will have to re-adjust everything.
Remember when rotating or scaling the weapon: the 'center' of the entire mesh is the node located on the weapon's GRIP. That is directly in line with the player's hand. Other parts (i.e. revolver cylinders) will have their own centers, which should be highlighted in NifSkope and will probably become apparent if you mess around with them for a while.
Once you have the weapon's sights lined up the way you want, re-test the game. In other words: playtest, screenshots, adjust, rinse and repeat.
Closing
That's it for starters, but I'll continue to add more detail to this as time goes on. Thanks for reading!
Continue on to part II
Retrieved from 'https://wiki.nexusmods.com/index.php?title=NifSkope_adjusting_weapons_for_iron_sights&oldid=1945'
- 15.08.2019
Solution wanted for Iron Sights drift
Fallout 3 Aim Down The Sights Mod
I'm looking for a decent iron sights mod- I like the environment of FO3 a bit more than FNV, but if there's one thing I miss it's looking down the.
whathowyoudoesA fix is coming soon. Sorry for the inconvenience! Install the patch to your Data folder and overwrite when asked. Please give feedback on this patch and let me know if it resolves all the issues with the Firelance. Please give feedback, comments, and constructive criticism, and be sure to point out any bugs.
I just bought Fallout 3 GOTY after beating fallout 4 and was incredibly Is there a really simple way to install these iron sight mods or quick and.
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Jump to content. You currently have javascript disabled. Several functions may not work. Please re-enable javascript to access full functionality. Posted 01 April - PM.
The best Fallout 3 mods
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Fallout 3 Ads Mod
Fallout 3 iron sight mod
Return to Fallout 3. Verdict on ironsights mod? So RH Iron Sights will work fine with vanilla weapons since the modder reworked those , but won't work very well with most weapons added by mods WMK weapons fall under that. My patch is not a perfect solution, but I don't have the time to redo EVE's models, and being able to use Ironsights is more important to me than using all of EVE's models. There are also many patches available for individual weapons from, for instance, 20th Century Weapons and other projects. I haven't had much trouble using it in a heavily modded game while keeping an eye out for new compatibility patches. Though, last I checked, there are major issues with EVE the weapons will block your entire view in iron sights mode.
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Fallout 3, RH Ironsights Drift Caused by Stutter Remover
While Graphics are important, nothing will ever be more important to a title than it's gameplay. The baseline version of Fallout 3 is insanely fun, but the following mods do wonders to improve on the already-excellent title. While there are dozens of mods that improve on or add new content to Fallout 3, there are also a bunch that update and improve the core mechanics of the game itself. In what might be the most important mod for Fallout 3, creators Ben Wah, Hairylegs and prisoner have managed to fix and patch almost every bug that the original retail version of FO3 suffered from. This is a must-have, even if you don't plan to install any other mods. Download it here. This mod by SkyRanger-1 helps the game avoid all those troublesome crashes and framerate stutters during gameplay.
Jump to content. You currently have javascript disabled. Several functions may not work. Please re-enable javascript to access full functionality. Posted 30 January - AM. I am having the issue of Iron Sights drifting from true over time as I play not the hand sway that you can adjust in Gun Oil and I wondered if there was a definitive way of dealing with it? The issue is that over time, the aiming point of a weapon when sighted drifts away from the true aiming point, often to the point where it obstructs what you are shooting at.
Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page. Global Achievements. I just bought Fallout 3 GOTY after beating fallout 4 and was incredibly disappointed that there is no to aim down the sights. This is a deal breaker to me.
Version 9. It can be found at the Downloads page of this mod. It's still a WIP, so expect some issues.
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Fallout 3 Rh Ironsights
The game has so many systems to fiddle with, so much lore to expand on, and plenty of iffy-looking NPCs in need of a graphical face lift. Thanks to the modding community, Fallout 3 is a vastly different game now than it was at launch. Installing a single mod into Fallout 3 is easy. If you have the Steam version, typically this will be:. This installs and uninstalls mods for you with a lot more ease than doing it manually. To set it up, first download and install the program.